
I really enjoyed the original Zaccaria tables, compared to Williams, Gottlieb and the other american companies they were a refreshing change from the norm, with some quirky ideas and designs as well as a challenging difficulty.

Having crapped on this table, I'll still keep supporting future releases as Magic Pixel makes some good retro and SS tables.
#Zaccaria pinball pc game review full
Honestly, that $1.99 Retro pack is just flipping awesome, and going full Platinum pack has made me question. Hard pass on most of these "deluxe" tables. I mean the ball just floats above the flipper lanes, and then a second later you hit the ball and it just touches something and goes godspeed. It seem that the "zero G" physics are highly concentrated in the lower-center and over the flipper lanes. I love the colors, the theme, the loops, but these floaty to speed-demon to floaty again ball movements are damn annoying and unrealistic beyond belief. And this is true because of the wonky space-like physics on SIMULATION MODE.

Looking at the low scores in the leaderboards might signify that this table is harder than the rest of the Deluxe tables. MagicPixel, what in the hell is going on with this table? my gawd, what's that take 3-4seconds for your ball to whirl around in a circle and finally come back to you in the in-lane. For a table that is supposed to be modern and "Deluxe" I've never seen anything as abysmal as this table. 10-25% of the time that ball lock will shoot your ball in a perfect trajectory between the flipper and the rubber drain stopper. The Story Ball Lock likes to give you the middle finger. And one of the tiny lamps is a 50-50 deathshot b/c it ricochets straight into the drain.

First mission is hard: 2x Ball Locks, 2x Tiny Lamps, and 1 or 2 orbits. In sim mode, you never know how your ball is going to react. It is the most unreliable table they have made. I just want to reiterate how much i despise this table.
